Oh, heck no! Just because we don't comment about it here, doesn't mean it isn't used frequently or talked about in other places... One of my YouTube tutorials on it gets hundreds of views a month... it's current total is over 13,000 views. There i…
Under the hotspot's label, tap the space bar once. That will take away the label. As for making the cursor disappear... You could change the "cursor to display" to the primary game cursor (a pointing arrow for example?) instead of one of…
Believe me, that short video was so much less effort to make than your version updates! And your updates always improve things for the better...
I actually used the video myself this time too, since I had forgotten a few things while updating, it w…
Whoo-hoo! Thanks for the update, and I love the change of category to "Game Toolkit", that simplifies the update process for sure! It obsoletes part of my how-to-update video, which makes me consider deleting it, but it still may have so…
For what you're asking, try moving the hotspot component to the top of the list (above the polygon collider).
HOWEVER, you're in luck, there's a much easier way...
Go to your Game Editor: Cursor Settings: and check the box "Provide Walk Cursor&…
Okay, the camera thing is like a reverse issue... I was having an issue with it before that I didn't realize, and it was corrected in the update... The camera that was cutting off the hotspots was actually cutting them of in it's defined position in…
I found a sorting map prefab and unchecked this time, and it fixed the layer/ scaling issue! It seems the problem was the sorting map not being used by the game for whatever reason. I am still having trouble with the camera problem though... I unc…
Thank you,
Unchecking the Prefabs/ Logic Folder during import has helped the hotspot problem. If I ended up changed any prefabs it was unintentional on my part... The art/ graphics are my strong suite, still trying to feel more confident with the p…
Hello,
I made a little video cast showing the things you were asking about. Hope that helps, let me know if you have any suggestions. I apologize, the mouse movements were not being recorded, which I didn't realize until after the video was done. …
Thanks, Chris! As for the talking non-stop, that part is easy for me as I'm a public-school instructor for my day job (visual arts teacher), for the no-mistakes part, that was the magic of editing! I cut out all the dead-time while I tried to reca…
I use Anime Studio Pro, and export my sprite frames as pngs... It's meant for vector based animation, but I create my character assets in Photoshop (I like the raster look better), then bring the pieces into Anime Studio Pro to bone rig and animate …
Thanks, so much on the tip on Multiple player starts, and choosing the active camera for each previous scene... I've also just discovered triggers - and attaching camera switching to them! Wow, this is how I envisioned scrolling through my game 15 …
Thanks Chris, share it as much as you'd like. I'm still fairly new with AC, the teleport thing was something I picked up from the 2D game demo, thanks for the info on utilizing multiple 2D starts. This really is a fantastic resource for Adventure …