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I can set Vertical as Input #0, set it to available when Dialogue Options are visible, but then what actionlist asset do I attach to it? I'm lost. Do I have to write a custom script in order to make t
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The "original language" (0) in my game is English yet the game is choosing the second language / first translation (1) as the default language instead of English. "Prevent …
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I have a player with the "Apply root motion" option on, and a Root Motion Node set to my armature's root.
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Thanks @ChrisIceBox. How would I feed the player's position into this to the compass would animate based off of what direction the player is pointing? Here's the original code that Mr. @Snebjorn pr…
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Thanks for the reply, the games by @humaldo looks like the kinda games I want to build and nice to see adventure creator working with them.
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Well, I'm guessing you could do something similar to what you just did. Add a script in your character which runs/plays an animation from another game object, then call that script in during that cha…
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Thanks for the help, i've managed to fit in AC all i needed (Tenkoku, Suimono, Invector controller, and more) with a good result, but i'm getting issues about the script i've made using the tutorial …
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OK, I solve It. There is a bug (I belive because of copy paste made by author of AC ;-) )
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I find out, that in case of journal, translation method always has 0 as languageNumber. Morover, when, in that method, I call Option.getLanguage() I will always get 0, even If in Options there is 1 s…
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Hey guys, on a hotspot I'm calling a custom script. Within this script I have a coroutine which executes the following code:
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Hello!I'm trying to use mecanim expressions, but I'm not getting results. To be concrete: I've checked "Use expressions?", and I've given Expression #0 the name "Laughter&am
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I discovered that withought using AC, in Unity's navmesh system, it also happens that UI buttons don't block Physics.Raycast(). But in this case you can call the following:
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I have made several stealth type scripts and I am converting them into Custom Actions. I have been successful but I have a question:
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I've got a QTE running, and the player has two buttons he can push. Choose the right one and move on; choose the wrong one and see you later. I'm using an AC menu with menu buttons simulating the app…
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Till now I was hacking through by using variables to get