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As I said, just use a switch, a boolean var which gets changed on OnDisable and OnEnable. On OnEnable put an if conditional checking if the switch variable is the correct value, if it is, you know th…
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I have a player with the "Apply root motion" option on, and a Root Motion Node set to my armature's root.
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Now I was testing it, and wanted to ask if here is any differences between the 3D and 2D. That was the problem, I am sorry for that, I forgot to mention that I am usign 2D. So I have to use OnTrigger…
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Thanks @ChrisIceBox. How would I feed the player's position into this to the compass would animate based off of what direction the player is pointing? Here's the original code that Mr. @Snebjorn pr…
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Inside the ShowGUI function you can use:bvar = EditorGUILayout.Toggle("enabled? ", bvar);
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Thanks for the reply, the games by @humaldo looks like the kinda games I want to build and nice to see adventure creator working with them.
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A similar trick could do the same for audio. Speech audio can be assigned to a speech line via two ways: either by selecting each dialogue line in the Speech Manager in turn, and assigning the approp
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Thanks for the help, i've managed to fit in AC all i needed (Tenkoku, Suimono, Invector controller, and more) with a good result, but i'm getting issues about the script i've made using the tutorial …
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OK, I solve It. There is a bug (I belive because of copy paste made by author of AC ;-) )
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Actually I managed to debug it better. It seems, that in code above, when translation is required for Journal, to (KickStarter.runtimeLanguages.GetTranslation() goes this:
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I find out, that in case of journal, translation method always has 0 as languageNumber. Morover, when, in that method, I call Option.getLanguage() I will always get 0, even If in Options there is 1 s…
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Hi there, I've written a custom action that supports parameters. The action has a transform field, but I notice that if I use a parameter (rather than dragging a transform in from the scene) the tran…
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Hey guys, on a hotspot I'm calling a custom script. Within this script I have a coroutine which executes the following code: