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Adventure Creator
1.78.0
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Types | |
enum | CutsceneBehaviour { Freeze, Allow, Reset } |
Public Member Functions | |
override Vector2 | CreateRotationOffset () |
Returns a vector by which to tweak the camera's rotation. The x-axis will control the spin, and the y-axis will control the pitch. More... | |
void | ShowCursorInfluenceGUI () |
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virtual void | SwitchTarget (Transform _target) |
Switches the camera's target. More... | |
virtual bool | Is2D () |
Checks if the camera is for 2D games. This is necessary for working out if the MainCamera needs to change its projection matrix. More... | |
virtual void | _Update () |
virtual void | ResetTarget () |
virtual void | MoveCameraInstant () |
void | SetSplitScreen () |
void | RemoveSplitScreen () |
virtual Vector2 | GetPerspectiveOffset () |
Gets the actual horizontal and vertical panning offsets. More... | |
bool | IsActive () |
Checks if the Camera is currently the MainCamera's active camera (attachedCamera) More... | |
void | MakeActive () |
Public Attributes | |
bool | followCursor = false |
Vector2 | cursorInfluence = new Vector2 (0.3f, 0.1f) |
bool | constrainCursorInfluenceX = false |
Vector2 | limitCursorInfluenceX |
bool | constrainCursorInfluenceY = false |
Vector2 | limitCursorInfluenceY |
float | followCursorSpeed = 3f |
CutsceneBehaviour | cutsceneBehaviour = CutsceneBehaviour.Freeze |
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bool | targetIsPlayer = true |
Transform | target |
bool | isDragControlled = false |
float | focalDistance = 10f |
Protected Attributes | |
Vector2 | actualCursorOffset |
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Char | targetChar |
Camera | _camera |
Vector2 | inputMovement |
bool | is2D = false |
Additional Inherited Members | |
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virtual void | Awake () |
virtual void | OnEnable () |
virtual void | Start () |
virtual void | OnDisable () |
Vector3 | PositionRelativeToCamera (Vector3 _position) |
Vector3 | RightVector () |
Vector3 | ForwardVector () |
float | ConstrainAxis (float desired, Vector2 range, bool isAngle=false) |
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Transform | Target [get] |
Transform | CameraTransform [get] |
Transform | Transform [get] |
Camera | Camera [get] |
bool | isFor2D [get, set] |
virtual TransparencySortMode | TransparencySortMode [get] |
Vector3 | TargetForward [get] |
virtual bool | CursorOffsetForcesTranslation [get] |
A subclass of _Camera that allows for the cursor position to tweak the camera's rotation
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virtual |
Returns a vector by which to tweak the camera's rotation. The x-axis will control the spin, and the y-axis will control the pitch.
<return>A vector by which to tweak the camera's rotation.
Reimplemented from AC._Camera.
Reimplemented in AC.GameCamera2D.
bool AC.CursorInfluenceCamera.constrainCursorInfluenceX = false |
If True, and followCursor = True, then camera rotation according to the cursor's X position will be limited
bool AC.CursorInfluenceCamera.constrainCursorInfluenceY = false |
If True, and followCursor = True, then camera rotation according to the cursor's Y position will be limited
Vector2 AC.CursorInfluenceCamera.cursorInfluence = new Vector2 (0.3f, 0.1f) |
The influence that the cursor's position has on rotation, if followCursor = True
CutsceneBehaviour AC.CursorInfluenceCamera.cutsceneBehaviour = CutsceneBehaviour.Freeze |
The influence of the cursor position on the camera's rotation during cutscenes (Freeze, Allow, Reset)
bool AC.CursorInfluenceCamera.followCursor = false |
If True, then the camera will rotate towards the cursor's position on-screen
float AC.CursorInfluenceCamera.followCursorSpeed = 3f |
The speed at which the camera follows the cursor
Vector2 AC.CursorInfluenceCamera.limitCursorInfluenceX |
The lower and upper limits, if constrainCursorInfluenceX = True
Vector2 AC.CursorInfluenceCamera.limitCursorInfluenceY |
The lower and upper limits, if constrainCursorInfluenceY = True