CreateVertexArray(Vector3 targetPos) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
DrawGizmos(GameObject navMeshOb) | AC.NavigationEngine | virtual |
FindComplexPath(Vector3 originPos, Vector3 targetPos, bool ignoreOthers) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
GetLineBreak(Vector3 startPos, Vector3 endPos) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
GetNearestToMesh(Vector3 point) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
GetPathLength(List< Vector3 > _pointsList, Vector3 candidatePoint, Vector3 endPos) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
GetPointNear(Vector3 point, float minDistance, float maxDistance) | AC.NavigationEngine_meshCollider | virtual |
GetPointsArray(Vector3 originPos, Vector3 targetPos, AC.Char _char=null) | AC.NavigationEngine_meshCollider | virtual |
AC::NavigationEngine.GetPointsArray(Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null) | AC.NavigationEngine | |
GetPrefabName() | AC.NavigationEngine_meshCollider | virtual |
is2D | AC.NavigationEngine | |
IsLineClear(Vector3 startPos, Vector3 endPos, bool ignoreOthers) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
IsVertexImperfect(Vector3 vertex, Vector3[] blackList) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
NavigationMeshGUI(NavigationMesh _target) | AC.NavigationEngine | virtual |
OnReset(NavigationMesh navMesh) | AC.NavigationEngine_meshCollider | virtual |
pathFailed (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
RequiresNavMeshGameObject (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | |
ResetHoles(NavigationMesh navMesh) | AC.NavigationEngine_meshCollider | virtual |
SceneSettingsGUI() | AC.NavigationEngine_meshCollider | virtual |
TurnOn(NavigationMesh navMesh) | AC.NavigationEngine_meshCollider | virtual |
vertexData (defined in AC.NavigationEngine) | AC.NavigationEngine | protected |