Hi,
I am trying to make 2.5D game using 2D background, 3D characters and 3D room objects.
i want to use the 3D objects only as colliders and for shading and to invisble there mesh in order to use the 2D background as a texture for them.
I have 2 questions:
1. how to cast a shadow on the room objects if there mesh are invisble?
2. do i have to crop an images of the objects from the 2D background in order to mask my character when he move behind them?
Comments
Have a look at the 2.5D tutorial - both of these issue are covered as part of it. 1) involves importing a custom shader that handles this (this is a Unity issue, not one specific to AC), while 2) yes, you have to create cutouts of parts of the scene you want the player to be placed under.