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feature: Settings, Speech, GameText -> Locate Source
dude
June 2017
in
Engine development
1) In the Settings, Speech, "Locate Source" is missing for Dialogue Options
2) it would be great if 'locate source" would open the actionlist and scroll to the action
(I often have 100 actions in a actionlist)
Comments
ChrisIceBox
June 2017
1) Done
2) Not possible, sorry.
dude
June 2017
edited June 2017
1) Thx
2)
is it not possible to open the actionlist?
scrolling works actually
Actionlisteditorwindow.cs
if (ToolbarButton (position.width-(buttonWidth*9f), buttonWidth*1.5f, showLabel, "TestScroll", 6))
{
var aaa = windowData.target.actions[67];
Debug.Log ("action : " + windowData.target.actions.LastIndexOf (aaa));
scrollPosition = aaa.nodeRect.position;
}
ChrisIceBox
June 2017
The Speech Manager cannot access the ActionListEditorWindow script.
dude
June 2017
Oh, ok.
Thx.
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Comments
2) Not possible, sorry.