HI!
I just started using puppet 2D and I'm trying to work out how to make the animations show!
This is the only thread I can find that mentions puppet, can you tell me what I should be using to set up / display the animations?
Thank you!
Kris
@ChrisIceBox - thanks as always for your advice, I've done a new build and your 2d demo loads and builds like a charm so going to work with that as a base and work my way up.
Think something didnt like the move up to the new version of Unity. Will s…
@ChrisIceBox - yep, putting an image of the error might have helped. This is one of the many reasons I shouldn't post late at night!
(Image)
This is the error I'm getting - yours and 2dToolkit are the only plug ins im running in the project.
Thank…
I'm getting an error that I can not longer build to target platform since doing the update - has anyone else had this issue at all?
Error building Player: Couldn't build player because of unsupported data on target platform.
Worked it out - it's the fact that it plays with each line of text. SO using carriage returns it plays the entire speech, then goes to the next line, plays the entire line of text AGAIN and so on for each line until all text has been displayed.
I ha…
Yeah, really weird one!
No, it's just the Look animations although I do find that using 2dToolkit has brought up some odd issues with animations and so they do freeze... I'll make a basic character and swap the default out, see how we go...
May also…
I'm having no joy as added to this the animations never reset to idle, even if I out that as an extra item after the animation has finished which is adding a lot of work.
However I went native with the Unity tools and presto - everything seems to wo…
I am getting this warning:
FollowSortingMap on Jason(Clone) must be attached alongside a Renderer component.UnityEngine.Debug:LogWarning(Object)AC.FollowSortingMap:Awake() (at Assets/AdventureCreator/Scripts/Navigation/FollowSortingMap.cs:55)UnityEn…
FIXED
To clarify to anyone trying to do the same thing (ie. skip cutscenes):
* set your cutscene up to: Actions source: In Scene, When running: Pause Gameplay, Is skippable? [yes]
* Go to Edit > Project Settings > Input
* Go down to End Cutsc…
OH, ho ho ho...
It's a good thing you aren't here Chris as I may have kissed you.
To clarify to anyone trying to do the same thing (ie. skip cutscenes):
* set your cutscene up to: Actions source: In Scene, When running: Pause Gameplay, Is skippable?…
Can you think of any reason why he might not 'face direction' as I have checked with another character that does although he is an npc and not the main character.
Yeah - was a stupid idea as it's not how these games should play either!
Have decided to have disappearing floors if you step on the wrong area, the floor graphic will shake and 'fall away' leaving you for a cartoon fall if you havent moved off of t…
I get the same issue. I have three intro screens - two logos and an intro scene - and then I go into a main menu screen and from there load the game.
I am using 2dToolkit to create the sprites for my game / character, which seems to work like a char…
That's the trick, there is text displaying as a character is giving a monologue Trek-Style (will post up a pic later) so clicking just skips the text and you usually have to double click to move on BUT this idea of a block gameplay... not tried that…
I can officially confirm that the Greek lion that is Jason The Greek will be launched this year and is indeed being developed using Unity and Adventure Creator.
It's in closed beta right now with an aim to get it to my beta backers in a couple of we…