Thanks, I'll give your suggestions a try. Might be a good opportunity to dive into the complex animations option, as I've been meaning to do that anyway.
Would you consider adding an action that played a random response from a given number of options? I can think of many situations where it would be useful to play a random line instead of repeating the same line over and over again.
I've found the best way to update AC (and other Unity assets for that matter) is to create a fresh branch in Git and import the asset there. That way I can see exactly what changed and then easily merge the changes with any customizations I may have…
> Added: Unhandled interactions for Choose Interaction Then Hotspot mode - set in Cursor Manager underneath each Icon
Thanks for adding this one so quickly!
Unlikely, as Unity itself is not multithreaded.
I'm also not sure why you think Adventure Creator would need to be optimized for multithreading? At least in my case it's not using a lot of CPU at all...
Yep, Choose Interaction Then Hotspot is enabled and works as expected. I've customized the Hotspot prefab to make setting up the various interaction less tedious for new objects, but it would definitely help to be able to setup some kind of global r…