I updated the AC, but had forgotten that I had edited some scripts. Obviously I lost my changes, luckily there were not many and I redid the changes.
Is there any smart way to know the changes I made when I update the ac a next time?
Another stupid thing I have been doing is releasing broken builds because I forgot to return the local and global variables to the state that should be started. I know that have the Preset option, but it just work in Runtime and mostly of the time I want to start the scene with the variables changed. Any idea what can I do?
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For my question 2, I figure out a way, I don't know if a good idea, but it works, if you have a better idea I want to hear.
I assigned a button in my case "R" inside a #UNITY_EDITOR that call an ActionList to Engine: Reset Scene
So I press play do the bulk-assign and press R.
Edit: It only works for global presets, for local when I reset scene it reset the variable as well.
What changes were you making? Perhaps it's possible to make them non-invasively, either through overrides or custom events.