Hi!
First, I'm unable to add an Action List component and change the type to Asset File because this happens:
Second, I can't seem to save the Action Lists to a prefab. Is this normal?
Thanks!
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BTW, I'm using Unity 2020.1.2f1 on a Windows 10 os.
And what version of AC?
Are you getting any error messages in the Console?
Try opening up ActionListEditor.cs, and replace line 51:
with:
Yes - you need to rely on ActionList assets instead if you want Actions to survive outside a scene.
A tutorial on working with assets in prefab-based workflows can be found here.
Thanks for the prompt response! I'm using AC 1.71.8
Changing the line was not successful ( I think you forgot to change the code on the second snippet. )
Here's the error code I'm getting:
NullReferenceException: Object reference not set to an instance of an object AC.ActionListEditor.ShowPropertiesGUI (AC.ActionList _target) (at Assets/Plugins/AdventureCreator/Scripts/ActionList/Editor/ActionListEditor.cs:51) AC.ActionListEditor.OnInspectorGUI () (at Assets/Plugins/AdventureCreator/Scripts/ActionList/Editor/ActionListEditor.cs:36) UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <701f6580abad44cfb237a543dcd0d94b>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I'll be sure to watch the video, thank you!
Sorry about that! That should have been:
Thank you, worked like a charm!
I have another issue, if you could please help me: is there a way to Set the parameters on an object with an action list that is neither a trigger or a hostspot? I'm using Playmaker to call Interact() methods on two Action Lists and they have parameters referencing the prefab game object, but I can't get the correct game object since I can't set them when the prefab is instantiated.
Thank you, worked like a charm!
I have another issue, if you could please help me: is there a way to Set the parameters on an object with an action list that is neither a trigger or a hostspot? I'm using Playmaker to call Interact() methods on two Action Lists and they have parameters referencing the prefab game object, but I can't get the correct game object since I can't set them when the prefab is instantiated.
You can set an ActionList parameters by:
1) Using the ActionList: Run Action to set them in bulk. Note that this Action can be used to set parameter values without actually running the ActionList itself
2) Using the ActionList: Set parameter Action to set an individual parameter's value
3) Through code. You can get and set an ActionList's parameter values with:
I think I'd need a bit of context to help properly - can you share screens to illustrate the situation? If not a Trigger / Interaction type, what type exactly is it?