Forum rules - please read before posting.

What is the best way to make a spark that runs through a wick?

Hello to all the friends of AC,

In a scene in my game there is a stick of dynamite, and I want to put a spark at one end that goes through the fuse little by little ... What is the best way to do it in AC?

Thanks!!!

Comments

  • Would this be an object in the scene itself?

    Just using Unity's regular animation system should be enough - for just the visuals you've described above, I don't see a need to involve AC. It could likely even be done with Timeline.

    If you want to run a Cutscene when the spark reaches the end of the fuse, you can have your Timeline / Animation trigger the "Interact" function of a Cutscene component to run it. This would involve timeline or animation events, though, so you'll have to check up on Unity's own docs for that.

  • Is there a way to assign a path to an object and make it run an animation as it traverses the path? It was a bit what I had in mind, but I don't know if it can be done.

  • As in, a Path object as listed in the Scene Manager?

    Only characters can move along Paths. You could make your object a character and give them a custom animation as they move along it, but I'd still recommend using Unity's built-in animation tools for its position change instead.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.