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Change of walking cycle and other items that character holds

Hey! I have scene where a character needs to walk differently and have a lantern. Is there any possibility change the walk cycle with an action script? or do I need to duplicate the player and change it in the middle of the game and just have different animations inside it?

Thanks! appreciate

Comments

  • This is for a 2D game? What is your character's "Animation engine" set to?

    If Sprites Unity, you can use the Character: Animate Action to change the names of your idle/walk/run etc animations (from e.g. "Walk" to "LanternWalk").

    So long as a set of animations are present that use the correct naming convention (e.g. LanternWalk_R, LanternWalk_D), the character will then play those animations instead.

  • Thank you Chris, it's helpful.

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