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Wait Until Finished Being Ignored?

I have an action list that has an NPC move to point action, then a different action to change scene. Wait Until Finished is checked on the Move to Point action, but the next action seemingly fires instantly, despite the NPC being nowhere near the intended destination.

Comments

  • What navigation engine does the scene use, and are both the NPC and the destination on the NavMesh?

    The Character: Move to point Action has an optional time-limit option, that causes the Action to be skipped if a certain time is exceeded. Are you using it?

    Please share more details / screens - there's not enough here to know what the cause would be.

  • Oh my good god... I just realised I haven't even baked the navmesh!
    Sorry about that :/
    All working well now.

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