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Menu with canvas in world space

Hello,
I want to ask if it possible to make menu with canvas set in world space?
When I try it elements do not appear I wanted some sprites to position above menu.
I have made inventory items that moves towards inventory but when they reach a point they are under our inventory empty picture. Or is there better way to make items towards inventory as custom code?

Comments

  • edited December 2020

    Unity UI-based Menus can be set to display in World Space, but they will remain in the same physical space in the scene - they won't move with the camera.

    If you want your menu to have a "3D" feel, but remain in the same portion of the screen, switch instead to "Screen Space - Camera". UI elements can still have rotation / depth, but the canvas itself will be fixed to the MainCamera.

    I'm not sure what exactly you mean by "make items towards inventory", though, so if you have more trouble with this please share more details / images to illustrate what it is you're after.

  • Thanks that helped

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