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2D sprites in 3D world always ignore the solids in front of them

Hi, I'm really sorry if this is a very novice question, but I've been strugglin with my sprite animations in my 3D world, no matter what I do, if a solid 3D object is between the player and the 2D sprite animation, I can still see the 2D sprite.

I really hope there is a solution to this.

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