Hi, I'm really sorry if this is a very novice question, but I've been strugglin with my sprite animations in my 3D world, no matter what I do, if a solid 3D object is between the player and the 2D sprite animation, I can still see the 2D sprite.
I really hope there is a solution to this.
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Getting Unity to render sprites correctly in front of / behind 3D objects is possible, but it can be a bit tricky. Make sure the Sprite Renderer's "Order In Layer" is set to zero.
It may be down to what shaders or Render Pipelines you're using, but this isn't an AC issue. You'd be getting the same behaviour without the presence of AC. You should be able to find plenty of advice on this topic by searching more general Unity forums, for example:
https://stackoverflow.com/questions/51723465/rendering-3d-objects-behind-2d-objects-unity
thank you! and very sorry for the trouble