My game uses direct movement and for most of the game I want the character to be walking, not running, but at some specific points I want to force running, rather than walking. I never want the player to decide whether they are running or walking, I want to decide it thru an actionlist event, IE setting it at the start of a scene.
How?
Thanks,
t
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Comments
The "Player: Constrain" Action can be used to force the Player's walk/run state.
Brilliant. So simple.
Thanks for the rapid response!