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Newbie - Issues with 3D Character setup.

Hey gang. I'm a newbie to Unity, but have been having a blast with it and decided to give Adventure Creator a go. The software looks great (non coder). I've meticulously followed the setup guide but have come stuck on the 3D character page.

https://www.adventurecreator.org/tutorials/making-3d-character

_
"Drag these clips into your Animator window, and make "idle" the default by right-clicking on it and choosing Set as layer default state:"_

Unfortunately this option is greyed out for me -

https://ibb.co/Sc1f4ty

Onto the next section -

"Define two Parameters: a Float called MoveSpeed, and a Bool called IsTalking. Leave them at their default values."

When click parameter, I get the following error "Must have at least one Parameter of type Float in the AnimatorController"

https://ibb.co/tXdKSTz

Any help would be greatly appreciated!

Comments

  • edited April 2021
    • PLEASE DISREGARD BELOW, I SEE THAT IS IN THE NEXT STEP -

    Also, not sure if worth mentioning. But I also receive the error message -

    No Player found - this can be assigned in the settings Manager.

    Player prefab in settings manager doesn't give me anything to chose from.

    https://ibb.co/Yhkr2Kj

  • edited April 2021

    Oops, I didn't realize the Parameters were set here - https://ibb.co/z54vsM8

    The manual states to create two transitions between Idle & Talk, however there is no Talk node?

    EDIT - Nevermind, Wave is Talk. Sorry

  • Welcome to the community, @n1xx0n.

    Unfortunately this option is greyed out for me

    Don't worry - that's because it already is the default state. An Animator's default state is highlighted orange in the Animator window.

    Player prefab in settings manager doesn't give me anything to chose from.

    You just need to drag the Player prefab into the field - unfortunately, Unity won't let existing prefabs show up when clicking the small circle on the right.

  • Thank you so much sir. Everything looks to be setup exactly per the instructions, so that's great. Apologies for the additional queries.

    I do have an issue though. The Player character simply won't move at all.

    I've gone through the documentation and re-tried a handful of times to no avail.

    The NavMesh is all set up. The manual suggests to use 'Unity Navigation' though I have tried both additional methods.

    Perhaps these images will suffice for diagnosis?

    https://ibb.co/9HS33Rn

    https://ibb.co/BKFZ06j

    https://ibb.co/zmZcSQS

    https://ibb.co/dt3vP4d

    https://ibb.co/3fvzGSJ

    Thank you so much in advance. Once I guy this guy running around, I'll be elated.

  • All the screens look fine. The only think I'm not seeing is what layer your floor is on.

    For point-and-click to work with Unity Navigation, the Collider that represents the walkable area needs to be on the "NavMesh" layer.

    If your room has a collider already, try moving the object to this layer. Otherwise, you can create a new Plane over the floor, move it to the NavMesh layer, and then disable its Mesh Renderer component so that it's invisible.

  • edited April 2021

    Thank you Chris!

    Out of interest, how do I access the NavMesh layer? I see a layers dropdown on the top right corner with a Navmesh label.

    https://ibb.co/M6KpxGr

    The current floor has a box collider - https://ibb.co/Nr9Vj3K

    There doesn't appear to be an option to assign it to a layer.

    Sorry, I know is is super 'pedestrian'.

    EDIT - FOUND IT - https://ibb.co/N68Q1L8

    She's away! Thank you so much!

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