You'll also need code to add this to an ActionList's set of Actions. See the Manual's "Generating ActionLists through script" chapter for details, and the included ScriptedActionListExample script for examples.
Hello ? Is it possible to add wait whitout action list? Basicly what I wanna do is move sprite on the screen the move it to the inventory.
It will be done through unity script wich will be enabled in action list. What I wanna do is stop interaction while the item is moving. And do not know exact time which object will need to get to the position. So I was thinking that I add pause until object reaches desired position
It is possible to alter the length of time that an existing Action waits by overriding its value with a Float parameter - see this tutorial.
However, it is not necessary to rely on AC's ActionList system solely to place the game in a cutscene. It is possible to manually enforce "cutscene" mode through script:
If you have a custom script that performs some task you want to occur in a cutscene, you can set the above to true while it runs, and false once it's complete.
Comments
Yes - all built-in Actions can be generated through code.
To generate an Engine: Wait Aciton of 2 seconds:
You'll also need code to add this to an ActionList's set of Actions. See the Manual's "Generating ActionLists through script" chapter for details, and the included ScriptedActionListExample script for examples.
It will be done through unity script wich will be enabled in action list. What I wanna do is stop interaction while the item is moving. And do not know exact time which object will need to get to the position. So I was thinking that I add pause until object reaches desired position
It is possible to alter the length of time that an existing Action waits by overriding its value with a Float parameter - see this tutorial.
However, it is not necessary to rely on AC's ActionList system solely to place the game in a cutscene. It is possible to manually enforce "cutscene" mode through script:
If you have a custom script that performs some task you want to occur in a cutscene, you can set the above to true while it runs, and false once it's complete.