Would it be possible to have right button used on rotation with Movables?
You can assign an input in the "Drag Input Override" field of the PlayerInput component on AC's GameEngine object. If set, this input will be used to manipulate draggables as opposed to LMB/InteractionA.
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You can assign an input in the "Drag Input Override" field of the PlayerInput component on AC's GameEngine object. If set, this input will be used to manipulate draggables as opposed to LMB/InteractionA.