I think the title and this screenshot says it all
https://1drv.ms/u/s!Amz_vh8OYDX3vPoKBznTl5Abh7Bhiw?e=qIKDgg
Since NavMeshes are assigned to a scene rather than a player, I'm not sure how to go about this. Would I need to tap into an event for switching players or is there a simpler solution?
Unity: 2021.1.25
AC: 1.74.2
Thanks!
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Comments
So long as they don't intersect with one another, multiple Polygon Collider 2D components can be attached to a NavMesh, with each character inside being limited to motion inside the component they're placed in.
See the Manual's "Polygon Collider pathfinding" chapter for details.