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changing colliders size between scenes

Hey guys,
I have a player prefab and in one scene it needs a large horizontal collider so he can access some distant hotspot, but in other scenes this big collider gets in the way, showing hotspots that are far. I believe I have to change the size with a actionlist starter and object action type, but I am not sure how, or maybe I should have one player prefab for each scene? let me know.

Comments

  • If a Player character is added to your scene file, it'll override the default prefab assigned in the Settings Manager.

    If you have need for a separate Player character during a specific scene, add your Player to the scene file, make the necessary changes, and save the scene. When the scene is run, the default Player prefab will be removed and the scene file's Player will be used. When leaving the scene, the default prefab will be brought back.

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