Hello, hopefully this is an easy questions.
When my character walks or talks, she jumps up one pixel. When the animation is over, she jumps back down one pixel.
As a consequence, stuff that I put as child objects under the character sprite will appear to slide up and down on the character. If it wasn't for this, it wouldn't have been that big a deal, but now it's quite noticable.
I've made sure that the standing frame is exactly the same position as the various animation frames.
I've experimented by adjusting the y-position in the animation clip, but that position also affects the child objects so that's not a solution.
Any ideas?
Edit:
A related question:
Often my characters' positions in the editor doesn't exactly match the position they end up having in game. Often there's couple of pixels' discrepancy. I've made sure that the sprite's position is 0 relative to the character object.
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Comments
It's hard to say how/if AC is contributing to this from the above alone, but pixel jumping typically has three main causes:
If the issue occurs from an idle -> talk transition, I'd start by comparing the positions of the character's root and sprite child as they start/stop talking.