Hi Chris,
So I have installed the Scratch Card asset and asked the creator how to call an event on completion of the scratch card effect. He explained this method:
You can subscribe to the EraseProgress.OnProgress event:
public EraseProgress EraseProgress;
...
void Start()
{
EraseProgress.OnProgress += OnEraseProgress;
}
private void OnEraseProgress(float progress)
{
if (progress > 0.9f)
{
//Do something here
}
var value = Mathf.Round(progress * 100f).ToString();
Debug.Log(string.Format("Progress: {0}%", value));
}
Essentially I want to be able to call a cutscene when erase progress is complete, can you help?
Thanks!
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So would the cutscene name need to be called CutsceneOnComplete? What do i call this script? Thanks
And again, what code do I need at the top to ensure it works in AC?
Here is further info from the creator of the app:
https://www.dropbox.com/s/dtqnmwkim8ucih8/ScratchCardCreatorInfo.png?dl=0
I modified your code snippet above to make it call a cutscene. There's no naming convention - you just have to assign the cutscene inside the "Cutscene On Complete" Inspector field.
The code you posted was not a complete script, however. You'd still need to place it inside a C# MonoBehaviour as normal with the correct namespace, as the creator is informing you.
gotcha! thanks!
Ok that's awesome thank you! Now, my next issue is:
When erase progress is complete, my action list cutscene keeps playing over and over and I need to somehow tell the script to only play once or to turn variable off? I wonder if you could help, again, I am a bit of a newbie when it comes to scripting.
Please see attached script and video for my scratchcard and background:
https://www.dropbox.com/s/yk53izo2s15m77v/ScrachCard.mov?dl=0
Thanks for all your help!
I don't see an attached script, but to adapt the code sample above:
awesome thanks!