I'm having problems with Remember material. I change a material of a transition button when its enabled/disabled. Remembering works fine in a single game with reloads, but if I shut down the game and load the situation, the material is always false.
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You're dealing with a UI? Is this on a menu spawned in at runtime?
Please elaborate with screenshots.
Are you using Addressables to refer to saveable assets, or unique names in a Resources folder? (See the Manual's "Saving asset references" chapter for details on this)
Here's some pics:
https://imgur.com/a/fn2SheK
These Travels are just forward button looking mesh with a hotspot. Both hotspot and material have Remembers.
See my comments above about the asset references in that case. The materials will need to be locatable by the save system upon loading.