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Change an item's inventory sprite by number of items in inventory

It may be a very simple thing but I'm still quite new:

There's an egg box and my character has the ability to pick a maximum of 3 eggs.
So I'd like to change the item's main graphic in the inventory to show 1, 2 or 3 eggs (I already made the according sprites, I just don't know how to modify it through an action list)

Thank you!

Comments

  • To change the graphic of a fixed item, you'd need to rely on a custom script to access the exact data you'd need.

    You can get an API reference to any Manager field by right-clicking the field's label - in the case of an item's Main Graphic property, this'd be:

    AC.KickStarter.runtimeInventory.GetItem (ID).tex
    

    Where "ID" is the ID number of the item.

    You can avoid this, however, by creating the item as three separate entries in the Inventory Manager - each with its own graphic - and then using the Inventory: Add or remove Action's Replace method to swap out one for the other.

  • Oh true! I think making 3 objects would work well, since I will not have tons of items in the whole game.

    Thank you

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