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Changing a triggers "objects to detect" in runtime

I'm adding and removing characters into the scene at runtime, and my triggers (using transform position) isn't reacting to the new characters.

Suggestion 1:
It would be awesome if a checkbox could be added similar to "Detect active Player" - something like "Detect NPCs".

Suggestion 2:
I have tried adding them to the obsToDetect list in runtime (when entering the scene and removing them on exiting), but this doesn't work since the real list used in runtime is actually positionDetectObjects which is initiated once (during InitTrigger()). And both positionDetectObjects and InitTrigger() is marked as private, so I can't access any of them. If this visibility is made public I could fix it manually.



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