I am copying and paste an old scene to a new scene file and I get the following message for all my markers.
Cannot calculate path to Hotspot powerpannel's marker. Moving without pathfinding!
what am I missing?
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This message will display if a Hotspot's Walk-to Marker is not on the active NavMesh.
What pathfinding method are you using, and is the active NavMesh correct? As this is a visual problem, any screenshots you can share will help explain the situation.
https://www.dropbox.com/s/dh4yu3qwlfozc64/Screenshot_3.png
I am using as pathfinding method Unity Navigation. I am not sure if I should do something with the markers. What do you mean with the NavMesh correct?
I mean to check that the Marker is within the bounds of the NavMesh. With Unity Navigation, this is a case of baking it via the Navigation window.
When the Navigation window is open, and the NavMesh has been baked, you'll be able to see it represented by a blue area in the Scene window. Is the Marker positioned within it?
Well a lot of things happened . I realized that for my scene the NavMesh wasn't baked so I did. After that everything worked smoothly. Thank you!