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animation sorting layer somehow change when i press start

Comments

  • The left hand and the pupils have change order

  • Does your character make use of a Sorting Group? This should keep the "Order In Layer" values intact for each sprite.

    If not, add this component to the same GameObject that has AC's "Follow Sorting Map" component.

    In older versions of Unity, it was necessary for sprite orders to be controlled by Sorting Maps as they move around the scene. Now that Unity provides sorting axis options in its Graphics settings, you can also uncheck your Sorting Map's Affect character sorting? option, to avoid it affecting any such values.

  • I unchecked the Sorting Map's Affect character sorting and it worked just fine after that all the animations work properly!

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