Forum rules - please read before posting.

QTEs during scaled time?

I want to have a QTE with a slow motion effect on the characters so that it gives more time during a short action. To do this, I was using the Engine: Change timescale to change the time scale to 0.1. But my QTE menu doesn't appear while time is slowed down. Everything works as intended except for that. The input is still detected and my success and fail outcomes play normally, but the menu doesn't appear. I'm using a Unity Ui prefab. Any idea why this could be happening?


  • What are your AC/Unity versions, and what are the properties of your QTE menu?

    What are the results of:
    1. Using AC for the Menus source?
    2. Setting the Menu's Transition type to None?

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.