For a rather involved gamepad scenario I'm working on, it would be super helpful with an event for when AC starts to move (walk or run) the player.
I can't rely on the OnHotspotInteract/HotspotReached events since they are thrown even when the player is standing right next to the Hotspot so no actual movement was needed (also, the event needs to be triggered whenever walks are being done, such as when triggered by ActionCharMove).
I'm using Sprites Unity as animation engine and I would love to avoid complicated animation state handling if at all possible (I'm thinking AC already knows when movement starts).
Thanks
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Comments
The OnCharacterSetPath event will fire whenever a character begins moving, so long as it's not the Player under Direct control.
Ah, perfect!