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Resume last set path bug

I have an NPC walking along a path, and the player can interact with his hotspot. When you do so, it runs a 'pause gameplay' cutscene (source: in scene) that (1) stops the NPC from moving, (2) runs a few speech lines by the player and the NPC, and (3) resumes the NPC's last set path ('wait until finish?' unchecked). Last time I'd interacted with this NPC (it must have been about a month ago), it worked perfectly. But now the NPC resumes the path, but the cutscene doesn't end (if I open the actionlist editor, I can see the action highlighted), meaning that the gameplay remains paused until the NPC gets to the end of the path.

Comments

  • Recreated - thanks for the bug report.

    To fix, open ActionCharMove.cs, and replace line 148:

    if (runtimeMovePath.pathType == AC_PathType.ForwardOnly || runtimeMovePath.pathType == AC_PathType.ReverseOnly)
    

    with:

    if (willWait && (runtimeMovePath.pathType == AC_PathType.ForwardOnly || runtimeMovePath.pathType == AC_PathType.ReverseOnly))
    
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