Hello everyone.
I'm currently working on the translation for my game D3AD HAND.
I have an inventory item which displays a Graphic. It is not an AC Document. I created a custom MANUAL MENU that I turn on when the player either USE or EXAMINE the item in the inventory.
I have now created two customs MENU. One for the English version and one for the Italian.
And my idea is to check the current index of the language and show either one or the other depending if the index is 0 or 1.
I managed to find out from the documentation how to check the DefaultLanguage but I can't find out how to retrieve the index of the current language (as of course the player can switch between them during gameplay from the option menu)
Any idea how to retrieve that? Or maybe I am just over-complicating the whole matter? Any suggestion is welcome.
Many thanks.
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Comments
The current language can be gotten with:
A list of this and other save-related functions can be found in the Manual's "Save scripting" chapter.
Thank you! Going to try and see if I can make it work.