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Turning the camera from a third person and simultaneously turning the character following the camera

Good afternoon. Tell me how to implement and synchronize the rotation of the camera from a third person and the simultaneous rotation of the character following the camera.


  • As in, keep the character facing the direction of the camera?

    What's your Movement method set to, what GameCamera type are you using, and how would you be looking to control the turning - through input?

  • Thank you. Happened.

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