Hi
Is there a way to tell if the player is in a dialogue/conversation or whether there is an interactive cutscene happening (rather than a background cutscene) ?
I have an idle controller which is controlled by a small script that gets the CharState of the player. If it's idle then the animation chooses a random idle anim. Once the player moves or is given an instruction, the idle state changes. All great. However the player goes to idle during a conversation or cutscene, which gives a weird feeling.
I want to disable the idle anim being triggered if the player is in a conversation or in an interactive cutscene.
Possible?
Olly
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Comments
You can get the game's current "state" (i.e. Normal, Cutscene, DialogOptions, Paused) with: