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Character stops walking mid cycle

I have it to where the character moves from one point to another. I created a nav mesh for it to make sure they don't collide with the chair. However, the character stops mid way there. No objects are in the way. I thought maybe it was getting stuck on the corners of the Nav Mesh segments, but that doesn't seem true either.

The point they are supposed to walk to is in front of the chair.


Here is a video of the error:

Comments

  • What are your AC/Unity versions, and how tall is the character in Unity units?

    If the character is much larger than "real world" scale, you may need to increase the Destination accuracy slider in the Settings Manager.

    For building NavMesh, it's recommended to rely on the scene geometry itself to get a good "fit" around your scene props, as opposed to placing down dedicated NavMesh planes. A tutorial on this can be found here.

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