Hi there,
I was wondering if there's a way to detect which conversation options players chosen? If it requires a custom script, could anyone point me to the right references? Thank you so much in advance.
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
AC will keep track of which options have been chosen (so that it can re-colour them in the Conversation menu), and this can be accessed through script with the Conversation class's OptionWithIDHasBeenChosen function.
However, the typical way to keep track of this in game logic is to update a Bool or PopUp Variable as part of a given option's response logic.
For example, if your Conversation consists of the Player being asked a question, and they have "lie" and "truth" options, you could create a "Did tell the truth" variable, and set it to False if they chose "lie" (with Variable: Set), and True if they chose "truth".
Thank you so much for your help!