Hello everyone, I'm using a 2d animation resource in editing the unity sprite together with IK that generates a structure with bones and in the animator I'm using unity sprite complex from AC. And I have a question about mirroring the animations for walking on the opposite side, for example, is there any AC feature that mirrors the animation with bones in 2d?
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What animation engine does the character use?
If Sprites Unity, you can use its provided "Frame flipping" option to have the assigned "sprite child" invert its scale on the X-axis automatically when facing either left or right.
If Sprites Unity Complex, you can assign a "flip X" animation in a sub-layer in their Animator, and play it if your character's "Body angle float" parameter is such that they're facing left (or right, depending on which way they're flipping).