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Recreating a Wait action in a custom action

I have a custom action that plays an animation on the player, along with some other stuff. All is working fine. However I want to present a float field that causes every action after my custom action to Wait, just like the Engine:Wait action built in to AC.

I've tried changing the return value but that seems to affect the time before which my custom action runs. Is there a way to put a delay AFTER my custom action has run but before the next one runs?



  • edited October 2023

    Use this pattern in the Action's Run function to have it perform its intended purpose before waiting:

    public override float Run ()
        if (!isRunning)
            // Add code here to make Action do what it should
            isRunning = true;
            return myWaitTime;
        isRunning = false;
        return 0f;
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