I am using Unity 2019.4.6f1 and AC 1.72.4.
I found that during the Gather Text operation, AC would skip the actionlists that are inside inactive gameobjects even they are in the scenes. Due to my game architecture, there are plenty of these cases. May I ask would there be ways to change some scripts to include the thoes actionlists?
Thank you very much.
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
The gathering is handled in the Speech Manager - look for instances of GameObject.FindObjectsOfType and add the optional includeInactive parameter.
I can see about making this optional, but likely it'll be a "hidden" one that can be set within the Inspector of the Speech Manager asset itself.