Forum rules - please read before posting.

Debugging paths (1.79.1)

Hi
I'm chasing my a tail a bit with paths, which I think relates to 1.79.1.

Paths seem to sometimes not work. I can hit play, run through an interaction/assetlist, and move the player along a path. Half the time it just doesn't work, and the player will rotate to face a weird direction. The other half of the time it works fine. There are no errors in the console when the paths stop, and it happens on any path.

The assetlist will show the path node as green, implying it's trying to action that node, but never moves forward.

Node:
https://drive.google.com/file/d/1bJL1-h_LpisxWyTmTMqOOGQBUAv14ujT/view?usp=sharing

Example of what happens. The player was facing the direction of the red arrow (towards a console prefab) and should turn and move along the path. However the player turns half way, facing the wrong direction, and then stops. At that point, the path node is active but never completes and no errors appear.
https://drive.google.com/file/d/1uZB_wakZR78yl4LpnJZZsaiigT5EnvSP/view?usp=sharing

Unity 2022.3.4f1 AC 1.79.1

Any ideas?

Olly

Comments

  • edited December 2023

    Let's see a shot of your Player's full Inspector.

    Does your character have NavMeshAgent + NavMeshAgent Integration components? If so, does removing them (so as to rely on AC's built-in pathfinding) work?

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.