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Non room-specific dialog lines treated as Narrator

I have certain dialog run from "global" action lists, for instance cutscenes triggered by clicking on certain GUI elements. Such speech actions use the ID instead of the NPC name. This obviously works as intended in the game, but when I export the speech lines they get designated as Narrator lines.
Is there a way to solve this, or do I have to sort it manually afterwards?

Comments

  • What are your AC/Unity versions?

    Are you assigning NPCs from the scene? Try making them prefabs and assigning the prefabs, so that the link is retained.

  • That seemed to help!
    Strange though, because nothing changed visibly in the action - the ID number and character name stayed the same, so if it hadn't been for your instructions I'd never have figured it out

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