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Camera Crossfade and white lines

edited January 7 in Technical Q&A

Hi, I'm developing a 2D game and I've encountered an issue where white lines appear on the top and left sides of the screen during a Camera: Crossfade transition. It looks as though there's about a 3 px white space on these sides, and these lines become noticeable midway through the transition. All my cameras are correctly positioned within the image boundary, and the scene doesn't contain any white or light colors. I should mention that the UI (https://imgur.com/a/dJYTrJA) is active during this transition. Could this be causing the issue? The structure of my setup is as follows:

Canvas

  • Frame (It's an Image UI, a black vignette image)
  • Panel
    --Slider

Any insights or solutions to this problem would be immensely helpful. Thank you.

Comments

  • edited January 7

    It may be an Editor-only behaviour - or is it occuring in builds as well?

    If so, what is your platform, your render pipeline, and does it occur if the UI isn't active?

  • I just tested it with a build, and it's not displaying. Thanks for pointing that out! Just so you know, I'm using MacOS with URP.

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