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Autosave After? issue on cutscene

Hi Chris,

Having an issue where my menu is forced to On when a cutscene with Autosave after? is checked. See video and check the bottom left menu to see it forced on when option is ticked. Thanks!

https://www.dropbox.com/scl/fi/rwic8udq2jyrg8v8j524m/AutoSaveIssue.mov?rlkey=g6xlarf5tz5bwoito8c5jjwzx&dl=0

Comments

  • Is the menu that shows before it the same one, or a separate menu similarly-styled?

    What is the Menu's "Appear type", and does it occur if you set the ActionList's When running to Run In Background?

  • edited March 7
    Same menu. Manual. And yes still happens.its definitely caused by after saving to play InGamenu On
  • Share screenshots of the Menu's properties, and try using the Save: Save or load Action as an alternative to the autosave option.

  • edited March 7

    Ok, I can't seem to do it within my OnStart though, Ideally every scene would save on start, If I include the Save: Save or load Action in my OnStart it never works due to the Save: Save or load Action rules.

  • edited March 8

    This is the Inspector of the menu.

    https://www.dropbox.com/scl/fi/mmf28iqvdzhhrytft37kt/InGameMenu.png?rlkey=g9tgpsz6huqr67r3zxv5rkxdx&dl=0

    The action on and off are just setting that the ingame menu variable is set to on and off

  • A Menu of Appear type = Manual generally shouldn't turn on/off without an explicit command.

    Add an ActionList: Comment Action to the InGame_TurnOn asset and record the full stacktract when it appears in the Console after the save.

  • edited March 8

    Ok, what do I type in the comment in the action list or does that matter? How do I record the full stracktract?

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