Hey everyone!
So I'm trying to recreate the "Case of the Golden Idol" behaviour that can be seen here
https://youtu.be/Xb2UeRgxe_w?list=PLgX5yD9FMWbfPSxNBF2NKhiOY7C09UusO&t=1151
So what I have is an inventory containing Items that are words used to fill out the blanks in a text
When I drag the Item
from the inventory into one of the blanks (a hotspot?), I want to deselect the item (without removing it from the inventory) and instantiate a copy of the Item on top of the blank.
So far I've set a Property
into each of my inventory items that contain the prefab I want to instantiate. The next step seemed to be call an Object: Add or remove
action, but I can't seem to be able to use the Item property into the Object to instantiate
field of the action, even if I assign it to a variable beforehand...
So any ideas on how I can replicate this behaviour using an ActionList?
Thanks in advance!
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Comments
The Object: Add or remove Action can accept Inventory Item parameters, but it'll instead look to the item's dedicated Linked prefab field, not a Property defined in the Properties tab.
This field can be found just above its Main graphic field in the Inventory Manager.