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Conversations in cutscene

Hi there.
It could be elementary but I’m stacking.

I’m making small 2D game, kind of visual novel without voice.
I put texts and choices in cutscenes with ActionListEditor like this;

1. Some texts in dialogue/speech
2. Choices comes with dialogue/start conversation
3. Each choices continues to another text as did in 1.

Now trouble happens in 2.
Text goes but choices never shows up on game.
I tried to change appear type to during cutscene or gameplay, and conversation, it didn’t work.
Is there any solution?

Comments

  • Welcome to the community, @catface.

    The choices will be displayed in the Conversation menu. You should have a default Conversation menu to work with - but it's Appear type will need to be set to During Conversation for it to display at the right time.

    If they aren't showing, check that there aren't any other gameplay-blocking ActionLists running at the time. You can do this by enabling the "AC Status" box, at the bottom of the Settings Manager. This will cause the game's current state, as well as all running ActionLists, in the top-left corner of the Game window.

    I can only speak generally, however. If you can share screenshots of this window, as well as your ActionList(s) and Conversation menu, I can try to see what the specific issue is.

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