Hi,
When using the First Person AC player, how can I smooth out the Bouncing/Stepping effect when walking down a slope? (not anything related to the head bob)
I feel like I need somehow to set/check if the player is grounded more often, as walking down a ramp produced the visual effect of dropping down steps.
I can put the players Simulated Mass up - this produces a smoother walk down slope effect, but if the player is running I then see jagged micro steps again.
What am I missing?
If I watch the PlayerAnimation Controller, I see when heading down a slope it flicks from Motion to Idle over and over, I presume that is when the controller thinks player is freefloating each step for a second before gravity is grounding the player. Is that the cause of the Bounce or just a side effect?
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I'll attempt a recreation, but the most reliable way to check this is to remove the Animator controller asset from the Animator. Does the bouncing persist?
Try attaching this:
Removing the Animator controller made no difference. The bounce or visual stepping still occured then.
However the Fantastic new code SlopeForce looks like it has fixed the issue! Thank you. I found it worked when attached to the Camera of the First Person player, not the player object itself, for those trying it.
Thank you.