Hey,
i noticed this in both my game and then checked the 2D Demo. When i'm using direct control the character seeems to just walk beyond the floor's navmesh area instead of being confined into it.
is that something that's not implemented (yet, i hope) or something wrong in my definitions?
Oded
Comments
Yes, just use a couple of polygon colliders and you'll have it done in literally a minute or less. Super easy process.
hence so many "this doesn't work, that doesn't work" questions