I'm trying to get Bolt Riley's inventory work like it did in our earlier demo (done in EZGui)
see:
when you press a button in the top menu it opens up the inventory hat, from which you can perform actions or drag items outside. there are a few fundcionalities i can't seem to be able to reproduce in AC's inventory menu system
1. when i select an item , I want to be able to let the player interact with it (i.e. look at the item and not just pick it up to use it)
2. when i move the mouse out side (either if i selected an inventory item or not) the inventory menu should dissapear allowing me to interact with what's behind it.
like how it does it when i enable the "mouse ove" in appear type, (only that it shouldn't appear when i'm not hitting the button).
any advice on how to do it?
Oded
Comments
2) You can use the Menu: Change state Action to lock a Menu so that it doesn't appear, regardless of whether or not it's normal "enable rule" applies. I'll add an "ActionList on turn off" field to 1.40 - you'll be able to use this to lock the menu once it's turned off, until you unlock it again.
If, when it's unlocked, the mouse cursor is within it's boundary, it'll appear.
this one i explain it better:
Though with the new features in 1.40, you may be able to do this without a script. If it works as is, you might want to leave it, but I wonder if this might work as well: