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Suggestion on Marker workflow

edited October 2014 in Engine development
How about when you're looking at a Hotspot in the inspector there was an Auto-Create button (similar to interacton auto create) that creates a Marker for you, names it the same as the hotspot + Marker at the end, puts it under the Markers gameobject and places it at the same transform as the Hotspot in the Scene?

Comments

  • I'll consider it - could make sense, though I wonder if it being placed at the Hotspot would make it difficult to select.
  • Good point. I'd make it something like hotspot.transform + hotspot.defaultwidth/2 (or maybe even just default width so its not right on the edge and potentially still cause picking issues)
  • In for 1.40.
  • Very cool :) This should save a lot of time setting stuff up!
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